Faesun
Mac and Windows ARPG. Faesun is a 3D Musou brawler with parkour elements.
Unity, Blender, C#, Behavior Designer, Yarnspinner, Technical Artist, 3D Artist, Gameplay Programmer
I’m an adaptable problem solver with a decade of Software Engineering experience spanning the Fin-Tech, Gaming, and Education sectors. I thrive on building interactive experiences and have a solid track record of delivering MVPs on time.
Mac and Windows ARPG. Faesun is a 3D Musou brawler with parkour elements.
Unity, Blender, C#, Behavior Designer, Yarnspinner, Technical Artist, 3D Artist, Gameplay Programmer
Album Visualizer designed for @yesterdayneverhappened 10/28/2022 Album release of The Demon at Dusk hyperpop record.
Unity, Blender, C#, Behavior Designer, Yarnspinner, Technical Artist, 3D Artist, Gameplay Programmer
TPT PBS game teaching kids how to make beats using an audiovisualizer. I updated this project's audiovisualizer and added additional game feel elements.
PixiJS, hexi, Javascript, CSS, HTML5
Front-End Developer and UX Designer for peer to peer recurring payment app released for iOS and Android.
React-Native, Javascript, Lambda, AWS, Firebase
A comical VR game that leverages visual and aural effects to teach players how their actions can negatively impact the enviroment.
Unity, C#
An educational Sims adjacent game that deals with microagressions, stereotype threat, and implicit biases. My work revolved around fixing UI bugs and implementing cutscene cameras.
Unity, C#
p5.js experiment inspired by Emily Xie's tutorial on The Coding Train.
p5.js, Javascript
My friend started building a game and wanted to collaborate. I added the Screenshake special effect to SpaceRace, a "Galaga inspired" intergalactic shooter.
Pico 8, Lua
Unity Audio Visualizer leveraging GetSpectrumData() API. Color.Lerp() function is used to shift visualizer color.
Unity, C#
I've worked in a multitude of spaces. I've learned a thing or two, and I'm geeked to learn so much more.
Developing games is both a hobby and profession. I enjoy using tools like Unity, Three.js, p5.js. I'm currently learning Phaser.
Staying sane in quarantine also means picking up old hobbies. I enjoy using Blender.
I have financial technology support engineering experience. I'm comfortable with troubleshooting Javascript, Python, Ruby, Node, iOS, and Android.
I enjoy making video game music with Ableton and FL Studio!